Some of the artwork created for the multiplayer facebook game "UPunch" while working with Press Start Games.
- Used Tortoise SVN, and Podio
- Created multiple characters matching the games wobbly punching bag art style
- Sole creator of the environment for UPunch
- Used vertex lighting techniques and modular components to save on performance
- BG audience uses a character texture atlas that allows easy switching between characters without sacrificing extra draw calls
- Texture sizing are kept very small to improve performance