Helped create the proof of concept for a VR rehabilitation application using Unity and utilizing the Oculus and Kinect. My role included story boarding, concept art, level design, character props, environment modeling, lighting, animations, gameplay scripts using C#, particles, sound design, voice over direction, cinematics, UI/UX, textures, shaders, optimizations, and assistance in making the character rig work.
Won 2nd Best Looking VR Scene at VR Hackathon in San Francisco.
Space Station
VRecover | SVVR Interview | Singularity University
Space Cube