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Jeremy Roland
Jeremy Roland
VR/AR Developer, Creative Director, & 3D Environment Artist
San Francisco, United States of America

Summary

List of area's I have excelled in professionally:
- VR/AR Development Using Unity, Unreal Engine, and HTML 5 utilizing Hololens, Oculus, GearVR, Leap, and Kinect
- Game Environment Art for Mobile/Social, PR, PBR, and Stylized
- CAD Designer for 3d Printing, Manufacturing, and Architecture
- Rapid Prototyping and CAD Engineering for Medical, Fashion, Toys, Jewelry, and more
- Top Designer on i.materialise.com
- Production Art for Film
- VFX Supervising for Music Videos
- Art Direction for Broadcast Television
- Instruction in Shaders, Game Design, Game Engines, High Res Assets, Modeling, Texturing, and Lighting at AAU
- Authoring a Published Book on Mudbox
- Managing Designers, Programmers, and Artists
- Building a Global 3d Service Business
- Starting Up Multiple Consumer & Enterprise Product Businesses in Emerging Technologies
- Developing and Securing High Value Patents on New Tech
- Branding and Marketing for Multiple Startups
- And More

Skills

Environment ModelingEnvironment DesignGame DesignGame Development3D Modeling3D PrintingCompositingConcept ArtConcept DesignArchitectural Visualization3D VisualizationArt Direction

Software proficiency

Maya
Maya
Keyshot
Keyshot
SolidWorks
SolidWorks
Photoshop
Photoshop
Construct 2
Construct 2
Unreal Engine
Unreal Engine
Unity
Unity
Mudbox
Mudbox
ZBrush
ZBrush
World Machine
World Machine
After Effects
After Effects
3ds Max
3ds Max
Marmoset Toolbag
Marmoset Toolbag